This is not the same function as my ‘Sustain’ function as it burns 2 RSR from the treasury for every RSR burned by the protocol.
The function I suggested unlocks 1 RSR for every 2 RSR burned.
I feel both burn functions have a negative incentive (which is allright for some timeframes), however a ‘Sustain’ function gives the team some unlocks while burning RSR and is inherently completely different from the Low burn setting.
This is a different idea that would quickly turn into an inflationary growth phase without a real middle ground applicable to certain timeframes.